

Battered Shield: Successfully complete 50 Imperial outpost attacks in which your ship is at risk. Bashed Shield: Successfully defend 200 settlements from a Viking attack. Atlantean Explorer: Journey into the lost seas of Atlantis! Atlantean Tablet: Be aboard a vessel that sinks in Atlantis. Astral Anchor: Complete 100 constellations in the Navigation puzzle. Army of Darkness: Celebrate Sea Battle victories alongside 1,000 skeletons.

An Eye for Grain: Earn 100 grain bonuses in the Carpentry puzzle. Adept Swordsman of Strikes: Hit an opponent with 1,000 strikes in the Swordfighting puzzle. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.Īdept Swordsman of Sprinkles: Hit an opponent with 5,000 sprinkles in the Swordfighting puzzle. There is a score penalty for breaking bottles.Successfully complete the indicated task to unlock the corresponding achievement.Making a fill that doesn't clear bottles will not hurt your score.If you fill more bottles than needed on your last turn, the game will choose your highest-scoring bottles to be filled first. High-scoring on the last bottles is not at all wasted.(An example with completely made-up numbers: a red, red, green bottle on which you got 6, 8, 14, your score would be the average of 6, 8+1 and 14+1, or 10) Bottles with multiple colors required are scored by the average of each, with a slight bonus for each.All bonuses are applied to all bottles affected.Filling more than one bottle of different colors grants an increasing multiplier the more you can manage.Filling more than one bottle of the same color at a time grants an increasing bonus the more you can manage.The secondary formed from the two outer colors is slightly more valuable than the others. Secondary colors are more valuable than primaries.You are scored on the value of the bottles you completely fill. This color can be used as any of the six colors, thus making it extremely valuable. The "Quicksilver" piece (with an image of a "Q") can be routed through to create a new grey-colored bulb on the next turn. The arrow icon, called the "multifill piece", is rare, but if routed through it fills all the instances of a color in a bottle. The gold coin or "bonus piece" gives a slight scoring bonus when a color is routed through it. They are more likely to appear after a high-scoring fill. Three special pieces will occasionally pop up on your board. Mixing all three colors produces brown, which will never be needed.

The secondary colors can be created as follows: The Alchemistry puzzle is unusual in that it is untimed-unlike the other crafting puzzles, there is no need to rush.Īfter a few games, you will be required to fill both primary and secondary colors. The counter has no effect on scoring however, breaking bottles incurs a scoring penalty. If the counter is at 0 and you make a new move, the vibrating bottles will break. When the counter turns to 10, the most valuable bottle (or two) will start vibrating. rotating piece A twice counts as one move rotating piece A once and piece B once counts as two moves rotating piece A once, piece B twice, and piece A once again counts as three moves). This counter decrements each time you turn a different piece (e.g. Next to the mouse you can find a move counter, which starts at 75 and counts down to zero. A game is finished when all the bottle slots at the bottom of the screen (between "FILL" and the mouse image) have been filled. You must match the color path to the bottommost color in a bottle mismatching the color path to the wrong color will cause the bottle to break. The object of each turn is to route color paths down to the bottles. This option does not appear until at least one path goes to a bottle. Hitting the "FILL" button (or the spacebar) causes all the paths you have connected to be filled. You can also use a mouse wheel if equipped to rotate either way. Use the mouse (or arrow keys) to select the piece you wish to rotate: a left mouse click (or S key) rotates the piece counterclockwise, while a right mouse click (or D key) rotates the piece clockwise. The objective of alchemistry is to connect the colors in the bulbs at the top of the screen to the matching-colored bottles at the bottom of the screen.Īlchemistry can be played with the mouse or arrow keys the individual controls can be modified using the options screen.
